SimCity (2013) [PC]
SimCity is an upcoming city-building/urban planning simulation computer game in development by Maxis, a subsidiary of Electronic Arts. It is a reboot and the sixth major release of the SimCity series. The title was expected for a February release, but it is now to be officially released on March 5, 2013 on Microsoft Windows and for OS X.
Prior to its announcement, the German magazine GameStar leaked concept art. Soon thereafter, a pre-rendered trailer was leaked. The official announcement took place on March 6, 2012 at the Game Developers Conference. Initially it was revealed that the game would be available for the Windows platform, and a later OS X edition was confirmed. EA showcased two new trailers for the game at the Electronic Entertainment Expo 2012, showcasing in-game graphics for the first time.EA/Maxis is developing the game using a new simulation engine called GlassBox, which takes a different approach from previous simulation games. Those games first simulated high-level statistics and then created graphic animations to represent that data. The GlassBox Engine replaces those statistics with agents, simulation units that represent objects like coal, power, and workers; each graphic animation is directly linked to an agent's activity. For example, rather than simply displaying a traffic jam animation to represent a simulated traffic flow issue, traffic jams are instead produced dynamically by masses of Sim agents that simulate travel to and from work. A four-part video has been released featuring Dan Moskowitz, the lead gameplay designer, talking about the engine simulation behavior.
The game’s audio is bound to the pulse of the simulation. When a building is running a simulation rule like generating power for example, it is driving music and sound effects that is synchronized to the overall beat of the simulation. The audio is telling the player what the simulation is doing. Audio Director Kent Jolly stated that cars in the game are tracked individually. When a car leaves an intersection, the simulator plays a sound of a car pulling away. The sound also changes based on the speed of the game. As cars go faster, the audio is matched to what the player sees, while remaining true to the actual traffic.
Chris Tilton is the composer of the game's orchestral score. The music subtly adjusts to the player's experience based on various game states. An example of this is when the view is zoomed out, the player will hear a fuller version of the score. When zoomed in, certain elements of the tracks are taken away. This is done to help make room for all the activity going on in the player's city. The music tracks are also written with population in mind, and the game exposes the full playlist as the player's city develops and grows.
Requirements
Processor:
AMD Athlon 64 X2 Dual-Core 4000+ or better
Intel Core 2 Duo Processor 2.0GHz or better
Operating system:
Windows XP/Vista/7
RAM:
1.5GB (Windows XP)
2GB (Windows Vista / Windows 7)
2GB (built-in graphical chipset)
Graphics card:
ATI X1800 or better*
nVidia 7800 or better*
Intel 4100 Integrated Graphics or better*
(*Minimum of 256MB of on-board RAM and Shader 3.0 or better support)
DVD-ROM:
8x or better
Processor:
AMD Athlon 64 X2 Dual-Core 4000+ or better
Intel Core 2 Duo Processor 2.0GHz or better
Operating system:
Windows XP/Vista/7
RAM:
1.5GB (Windows XP)
2GB (Windows Vista / Windows 7)
2GB (built-in graphical chipset)
Graphics card:
ATI X1800 or better*
nVidia 7800 or better*
Intel 4100 Integrated Graphics or better*
(*Minimum of 256MB of on-board RAM and Shader 3.0 or better support)
DVD-ROM:
8x or better
Screens
Video
SimCity (2013) [PC]
[Game + Skidrow Crack]
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